Unity for indie game development

Creative tools to match creative goals

Indie game makers everywhere choose Unity to build great experiences and successful businesses.

Solutions for indie game makers

More than just a game engine, Unity tools and services support indies every step of the way.

Launch everywhere and support players
Target platforms

Mobile
Create, launch, and monetize your mobile games

Desktop
One-click deployment support across PC, Web, Mac, and Linux

Console
Bring your game to PlayStation®, Xbox, Nintendo Switch™

VR/AR
Build stunning immersive and interactive experiences

Bring your creative vision to life
Game design and engine features

2D tools
Industry-leading 2D graphics

Multiplayer
Connect your players

Scriptable Render Pipelines
Render for your target platform

ProBuilder
World building capabilities

Visual scripting
Intuitively develop gameplay mechanics

UI Toolkit
Create intuitive user interfaces

Scale resources and creative efforts
DevOps, efficiency, and collaboration

Version control
Collaborate and create better together

CI/CD
Automate builds on-prem or in the cloud

Asset Store
Create and prototype faster

Profiling
Optimize your game’s performance

Support and Services
Unity support scales for indie needs and budgets

Odin Inspector
Customize Editor workflows without coding

Indies choose Unity

Learn how Unity helps to power indie devs’ success.

Card Shark

Card Shark, by Nerial

How does a boutique indie showcase a noted artist’s hand-drawn style in an immersive 2D multiplatform game? Unity helped Nerial load complex 2D assets built with 4K textures – all while cutting build size by over 60%. Watch the Creator Spotlight to find out how.

See more

Subway Surfers, by SYBO

Just as SYBO has helped Unity refine its platform with extensive user experience data and innovative engineering, Unity has supported SYBO in building the iconic Subway Surfers. Discover how this 10-year partnership transformed two students’ dreams into a hit mobile game with over three billion downloads to date.

Read case study
Fantasian, by Mistwalker

Fantasian, by Mistwalker

How does a studio fit a 60-hour, console-style Japanese role-playing game with very detailed diorama imagery into a mobile-friendly Apple Arcade game? Get the details on how Unity helped the Mistwalker team bring a 500 GB masterpiece to mobile.

Explore Fantasian
The Falconeer, by Tomas Sala

The Falconeer, by Tomas Sala

The Falconeer brings a unique art style and game world to multiple platforms, from the Xbox Series X to the Nintendo Switch™. Learn how Tomas Sala approaches artistic content creation, faces common indie developer challenges, and pushes through from concept to launch.

Read the blog post
Last Stop, by Variable State

Last Stop, by Variable State

Variable State had to maintain multiple code branches, generate different asset sets, and manage a deployment to Nintendo Switch to expand their multiplatform reach with Last Stop. Learn how they combined Unity’s extensive multiplatform capabilities with wise design choices to keep this project in-house rather than outsourcing.

Learn more
Minute of Islands, by Studio Fizbin

Minute of Islands, by Studio Fizbin

Studio Fizbin had an uncompromising vision for Minute of Islands. They wanted every sprite and scene to look hand-drawn in an authentic comic book style, while still maintaining the illusion of depth. Learn how they managed enormous illustrations and brought them into the Unity engine as 4K graphics while optimizing for multiple platforms.

Watch Creator Spotlight
Return to Nangrim, by Sycoforge

Return to Nangrim, by Sycoforge

Sycoforge are the creators behind the Arafinn experience, a multimedia fantasy world spanning books, games, and more. In this interview, CEO Michela Rimensberger shares the unique, community-driven development process behind Return to Nangrim, and how Unity tools like Plastic SCM are helping bring Sycoforge’s vision to life.

Read the interview
Crying Suns, by Alt Shift

Crying Suns, by Alt Shift

Alt Shift's Crying Suns is a dark sci-fi strategy game where players take on the role of a space commander. To create the expansive feeling of commanding a star fleet, Alt Shift focused heavily on crafting a UI that would drive an immersive experience – even on mobile. Learn how they conceptualized and adapted the UI for iOS and Android, and created a stunning success.

Watch the video

Start your indie game development journey with Unity

Make your game with the engine and authoring tools trusted by more successful solo devs and small studios than any other.

Frequently asked questions

What tools are available for 2D games?

Discover Unity’s latest features to help developers build incredible 2D games. Read more here.

What artist and designer focused tools does Unity offer?

Discover powerful artist tools to optimize your workflows and design immersive experiences here.

What version control can indie game developers use?

Version control is important for teams and projects of all sizes. Learn how Unity’s solution can help improve your team’s workflow by exploring VCS solutions here.

How can I build a mobile game into a business?

This course for indie developers walks you through how you can build your mobile game into a self-sustaining business.

What are best practices to monetize my mobile game?

Discover best practices in this course to maximize revenue from your game without impacting your players’ experience.

How can I scale my tech stack as an indie?

Without teams of hundreds of developers at their disposal, indie teams can’t afford inefficiencies in their pipeline. Explore solutions to solving problems at scale with smaller teams through DevOps.

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